Overview


.lang files are used for localization purposes. For every language there is a different set of files available. Each of these files contains a numbered string that is referenced from within code, GUIs or maps. Each string has to have a unique number so there are no conflicts when referenced. Language strings are simply referenced by typing "#str_20000" in the textfield. Replace 20000 with the intended string number.

#font_ specify the font to be use in the sfw shell, not use in the old GUI system. BFG Edition does’t uses hashes, instead it uses full names like #str_adil_exis_pda_01_audio_info

Syntax


{
    "#str_20000"    "Placeholder"
    "#str_20001"    "Placeholder2"
}