Overview
.lang
files are used for localization purposes. For every language there is a different set of files available. Each of these files contains a numbered string that is referenced from within code, GUIs or maps. Each string has to have a unique number so there are no conflicts when referenced. Language strings are simply referenced by typing "#str_20000"
in the textfield. Replace 20000 with the intended string number.
#font_
specify the font to be use in the sfw shell, not use in the old GUI system. BFG Edition does’t uses hashes, instead it uses full names like#str_adil_exis_pda_01_audio_info
Syntax
{
"#str_20000" "Placeholder"
"#str_20001" "Placeholder2"
}