Overview
These files are recordings usually done for benchmark purposes, they can have live gameplay or static scenes and are stored in / demos. Even after the introduction of LZW compression in v1.3 they remain big files. These files are created with two console commands: demoShot
for static scenes and recordDemo
for rolling demos. Use the stopRecording
console command to stop a the recording of a rolling demo.
You can playback demos with the playDemo console command (it works on both types of demos). If you wish to benchmark using a demo see the timeDemo
and timeDemoQuit
console commands (you should set "com_compressDemos 0"
in the console to avoid any slowdowns during the benchmark due to decompression).